Class Guide: Dark Knight

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Dark Knight

The Dark Knight can use most of the weapons available on the continent, including swords, axes, and spears. Additionally, he is capable of equipping different types of armor, from light and agile options to heavy full-protection armors.

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Initial Attributes

Gain of 05 Points per LEVEL.

  • Strength: 28
  • Agility: 20
  • Vitality: 25
  • Energy: 10

Base Life: 110

  • +2 HP per Level
  • +3 HP per POINT in VITALITY

Base Mana: 20

  • +0.5 Mana per Level
  • +1 Mana per POINT in ENERGY

Evolutions

1st Dark Knight - Initial Class

 

2nd Blade Knight - Quest → Sebina The Priest
| Located at coordinates 183 x 30

 

FIRST PART

Requirements → Level 150+

  • 1x Scroll of the Emperor

Can be obtained by defeating specific monsters in the following maps:

  • Dungeon: Poison Bull Fighter, Dark Knight, Gorgon
  • Lost Tower: Shadow, Poison Shadow, Cursed Wizard, Death Cow, Devil
  • Atlans: Bahamut, Vepar, Valkyrie

Reward upon completion:

  • 1,000,000 Zen
  • +10 Status Points
  • Unlocks the second part of the quest

 

SECOND PART

Requirements → Level 150+ and 2,000,000 Zen

  • 1x Broken Sword

Can be obtained by defeating specific monsters in the following maps:

  • Lost Tower: Death Knight, Death Gorgon, Balrog
  • Atlans: Great Bahamut, Silver Valkyrie, Lizard King
  • Tarkan: Mutant, Bloody Wolf, Iron Wheel

Reward upon completion:

  • +10 Status Points
  • Change to 2nd Class

 

 

3rd Blade Master - Quest → Apostle Devin 
| Located at Crywolf coordinates 228 x 48

To start the 3rd class, you need to complete the level 180 quest → MARLON

 

FIRST PART

Requirements → 380+ / 5,000,000 Zen / Quest MARLON

  • Death Beam Knight Flame Located at Tarkan coordinates 160 x 210

Small % chance to obtain by defeating the Monster Death Beam Knight

  • Dark Phoenix Feather Located at Icarus coordinates 40 x 220

Small % chance to obtain by defeating the Monster Phoenix of Darkness

  • Hellmaine Horn Located at Aida coordinates 110 x 140 / 85 x 90

Small % chance to obtain by defeating the Monster Hell maine

Reward upon completion:

  • +20 Status Points
  • Unlocks the second part of the quest

 

SECOND PART

The second part of the quest requires you to defeat monsters in Barracks of Balgass.

To enter Barracks of Balgass, you will need to teleport through the NPC Werewolf Quarel.

Requirements → Level 400 / 2,000,000 Zen

Defeat the following monsters:

  • Balram 20x
  • Death Spirit 20x
  • Soram 20x

After defeating all the monsters, return to Crywolf and speak again with the NPC Apostle Devin.
| This way, you will be ready to start the third stage of the Quest.

Reward upon completion:

  • +10 Status Points
  • Unlocks the third part of the quest

 

THIRD PART

The third and final part of the quest requires you to defeat the monster Dark Elf, in Refuge of Balgass.
| To enter Refuge of Balgass, you will need to teleport through the NPC Gatekeeper, located at the end of the Barracks of Balgass map coordinates 120 x 168.

Requirements → Level 400 / 10,000,000 Zen

Upon entering Refuge of Balgass, you must defeat the monster Dark Elf 1x.

After defeating the Dark Elf monster, return to Crywolf and speak with the NPC Apostle Devin.
| This way, you will have completed the last part of the Quest and thus, evolved your character to the 3rd Class.

Reward upon completion:

  • +30 Status Points
  • Unlocks the Master Skill Tree
  • Change to the Third Class

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